Input reference

Relic Putt Controls

Three inputs. One of them has a timing window, and that is the one that matters.

Relic Putt needs very little from you: a drag to swing, one key or tap to spend a relic, and one to pause. The table below is the complete set — everything else in the game comes from where you aim and when you press.

Every input in Relic Putt, by device
Action Mouse & keyboard Touchscreen
Take a shot Press and drag backwards from the ball, then release the left button Press and drag backwards with one finger, then lift the finger
Use relic Space while the ball is in the air Tap the screen while the ball is in the air
Pause P, or the pause button in the game UI The pause button in the game UI

Desktop and laptop

Everything can be done with the mouse alone. Put the cursor on the ball, hold the left button, and pull away from the direction you want to shoot. The distance you drag sets the power, so a short pull is a soft shot and a long pull is a hard one — there is no separate power meter to fight with.

Releasing the button commits the shot, so the honest habit is to drag, stop, look at where the indicator points, and decide before you let go. A mouse has enough precision that fine adjustments are easy; the common failure is dragging too far because the cursor was still moving at the moment of release.

Once the ball is in flight, your hand needs to leave the mouse alone and find Space. Mixing the two motions — still steering with the cursor while hunting for the key — is the single most common reason a good swing ends with a wasted relic.

Phone and tablet

Touch reproduces the mouse exactly. One finger on the ball, drag back, lift to shoot. Because the finger hides part of the screen at the moment of the pull, start the drag slightly to one side of the ball so you keep the fairway visible while you aim, and use your thumb rather than an index finger if the screen is large.

For the relic there is no key to find: a tap anywhere on the screen during the flight does the job. Tap and release rather than holding, because a held finger is indistinguishable from an unfinished gesture and you will spend the activation on a moment you did not intend.

Turn the device to landscape before you begin. The course is laid out horizontally, so portrait crops your view of the landing area and makes the pull-back feel shorter than it is. If tilt lock is on, rotate the device first and then reload the game.

Keyboard reference

Only two keys exist, and each one has a narrow moment where it does something.

There is no key that aims and no key that adjusts power; aiming is always a pointer or finger gesture. Learning those two keys by touch means you never have to look away from the ball mid-hole to find a pause button, which is exactly the moment you would otherwise lose a shot to.

When a key does nothing

The usual cause is focus. An embedded game runs inside a frame, and the page around it keeps keyboard focus until you click into the frame once. Click the game area first, then try Space or P again — and if the game was reloaded, click again, because focus is lost on reload.

If focus is fine, check the state of the shot instead. Space is silent when no relic is equipped and silent when the ball has already stopped. On a new hole you do have a relic, but you may already have spent it on the previous flight, so the key is working and simply has nothing to fire.

A third possibility is that a browser extension or a page-level shortcut is swallowing the keystroke before it ever reaches the frame. Test in a private window with extensions disabled, and if the key works there, whitelist this site in whichever extension is intercepting it.

What the relic on that key actually does is covered in the guide to choosing between three relics, since the answer changes every hole.

Not working at all?

If nothing responds — no drag, no key, no visible course — the problem is load rather than input. Start with a hard refresh, then work through the other checks in order: they run from most likely to least likely, and the fourth one tells you whether the fault is on your end or in the embed itself.

Do not start by reinstalling the browser or clearing everything. The load checks take a few minutes, catch almost every case, and the results tell you exactly what to report if none of them fix it.

Inputs are only half of it. The other half is knowing what to do with a shot once you can place it.